3D MODELING

 
Sci Fi submarine
Sci Fi submarine

Modeled in Maya, textured in Substance Painter, implemented in Unreal Engine 4 by Jeff Yu. 4 seater submarine with

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Underwater Scene
Underwater Scene

Original meshes from the Ocean asset pack from Unreal Market. Polluted reef retexture and environment layout, optimization by Jeff Yu.

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Georgia Aquarium VR Theater Front Portal
Georgia Aquarium VR Theater Front Portal

Site Design for the Georgia Aquarium VR Theater Exterior Space Site graphics by Jeff Yu created in Illustrator and Photoshop. Original CAD concept by Lance Dudowski

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Georgia Aquarium VR Theater Interior
Georgia Aquarium VR Theater Interior

Site Design for the Georgia Aquarium VR Theater Interior Space Site graphics by Jeff Yu created in Illustrator and Photoshop. Original CAD concept by Lance Dudowski

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Apollo 11 & Beyond Launch Scene
Apollo 11 & Beyond Launch Scene

3d Model in Maya, Texturing in substance painter, implementation and level layout in Unreal Engine 4 By Jeff Yu

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Apollo 11 & Beyond Mars Basecamp Scene
Apollo 11 & Beyond Mars Basecamp Scene

Mars basecamp modeled in Maya, textured in substance painter, implemented with level layout and sequencer in Unreal Engine 4 By Jeff Yu

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Apollo 11 & Beyond Mars Drone Sequence
Apollo 11 & Beyond Mars Drone Sequence

Drone design from kitbash and Maya custom pieces, implemented with level layout and spline path animation with sequencer in Unreal Engine 4 By Jeff Yu

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Apollo 11 & Beyond Mars Drone Sequence
Apollo 11 & Beyond Mars Drone Sequence

Drone design from kitbash and Maya custom pieces, implemented with level layout and spline path animation with sequencer in Unreal Engine 4 By Jeff Yu

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Neptune Windswept Ice
Neptune Windswept Ice

Windswept Ice using Zbrush and Unreal Engine 4 by Jeff Yu Environment implementation and layout by Orion Cherry

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Apollo 11 & Beyond VR Lobby
Apollo 11 & Beyond VR Lobby

Control room screen UI designed in photoshop, implemented in Unreal Engine 4.Object selection radial particle created in Unreal Engine 4 by Jeff yu Main environment and LEM model by Som Downs

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Aztec Eldritch Underwater Creature
Aztec Eldritch Underwater Creature

Concept and sketches in Photoshop. Creature and Mayan calendar environment 3d model created in zbrush by Jeff Yu

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Holdout Bunker Defense Avatar
Holdout Bunker Defense Avatar

Helmet and Uniform 3d modeled with Zbrush and Maya, textured with Substance Painter, implemented in Unreal Engine 4 by Jeff Yu

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