

ABOUT ME
I am a 2D/3D Previsualization Artist with over a decade of experience across animation, games, film, and immersive media. My work bridges concept development and production, combining visual storytelling with real-time technology to help bring complex ideas to life.
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My experience spans a wide range of media including VR interactive experiences, PC and mobile video games, animated series, live-action films, board games, and print media. As a multidisciplinary artist, I have worked across the creative pipeline from previs concept art, storyboarding, illustration, and graphic design to hands-on production in Unreal Engine, 3D modeling, texturing, lighting, game art, and VR development. I have also produced visual work for print including graphic novels, trade show materials, signage, brochures, rack cards,
and other marketing collateral.
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Stylistically, my work is influenced by science fiction and post-apocalyptic fantasy. I often blend western photorealistic illustration with eastern anime and manga storytelling traditions, while remaining adaptable to a variety of visual styles depending on the needs of a project.
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Throughout my career I have contributed to a number of collaborative productions. I served as Executive Producer and 3D Modeler on the independent sci-fi film Joyriders, which received a Telly Award. I also worked on the animated pilot MINE, a project developed in collaboration with organizations including the Ford Foundation, Rise Home Productions, Jolu Productions, and Slothique, which premiered at the Tribeca Film Festival.
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My academic background combines both artistic and business training. I hold a double BFA in Animation and Sequential Art, along with an MBA in Entrepreneurship from Ohio University. This combination allows me to approach creative projects not only from an artistic standpoint but also with an understanding of production strategy, financing, and the operational realities of studios and creative ventures.
Beyond production work, I am actively involved in supporting the animation community in Georgia. I serve as Co-Executive Director and Business Director of ASIFA-South, an Atlanta-based nonprofit animation society. In this role I lead initiatives related to sponsorships, partnerships, budgeting, and organizational strategy. Working alongside studio leaders, educators, government officials, and other industry partners, our team develops programs and initiatives that support the growth and sustainability of Georgia’s animation industry. In 2022, our business team published the organization’s first white paper examining the health and long-term sustainability of the state’s animation workforce.
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Across my work in both creative production and industry advocacy, I aim to help build projects, pipelines, and communities that support the future of animation and interactive storytelling.
SKILLS
2D
Concept Art, Matte Painting, Storyboarding, Illustration, Graphic Design, Comic Book/Graphic Novel Production, Mobile App UI, Product Design
3D
Modeling, Animation, UV Mapping, Texturing, Rigging, Lighting, Level Design, Product Visualization, Unreal Engine Blueprint & Sequencer
SOFTWARE
2D
Photoshop, Illustrator, InDesign, After Effects, Clip Studio Paint, Canva
3D
Unreal Engine 4 & 5, Maya, Zbrush, Substance Painter, Blender, iClone Pro, Motion Builder





