
CONCEPT ART & ILLUSTRATION
I work with independent developers and AAA companies to create visual direction for films, games, and animated features.
- ENVIRONMENT -
Last man standing in a world ruined by war between two brothers. Marketing concept art for the Liberiko game.
Environment concept art for Sequoia Samurai game.
A man follows clues left behind by a mysterious organization operating in the forests of Staten Island. Concept created for the We Exist detective horror game.
Cover art for the Galaxy Hunters unreleased board game.
Concept for the Mars sequence from the Apollo & Beyond VR ride by Pulseworks
Europa blockade runner escaping a planetary bombardment. Art created for Cold Steel Defiance.
Two soldiers in apocalyptic battlefield landscape. Created for Liberiko game.
High tech futuristic city. Concept art for pre-war world from Liberiko.
Base on a swamp planet with mech patrols. Environment art created for the Xenoshyft card game.
Father guides his son through a apocalyptic landscape.
Futuristic medical bay in space. Art created for Xenoshyft: Onslaught game.
Science experiment in a futuristic lab created for the Xenoshyft: Onslaught game.
Created concepts for a Delta Airline contract job through Trick3D. Player flies through the air from the POV of a Delta airplane. Balloons filled with colorful smoke are scattered around the sky. Fly through the balloon to leave smoke trails behind in order to create works of art in the air. Your masterpiece can then be printed as a souvenir.
- CHARACTER / CREATURE -
Set of new units created for the Kukulkani faction from the Dark Age tabletop game.
This unit is part of a set with the Sun Warrior. The Moon Warrior is more agile and mobile than its counterpart.
Paired with the Moon Warrior as a set. This unit is heavier armed than its counterpart.
This is a healing unit for the Kukulkani army.
A stone jaguar construct that chases after foes.
A unique character that lead the Technomantic Apprentices from the Kukulkani army. Specializes in casting riutuals, and healing.
Concept of first Woman Astronaut on Mars for the Apollo and Beyond VR Ride by Pulseworks
Unique character variant of the Lasher unit from the Brood army.
A canine, amphibian, chimeric prototype creature created in the swamps of Attr.
The grist uses matter from swamp foliage and their victims to create weaponize bio-projectiles.
Basic skirmish unit of the Skarrd known of their use of the signature bola that they carry. They ensnare enemies for their stronger brethren to clean up afterwards.
Two soldiers in apocalyptic battlefield landscape. Created for Liberiko game.
Onyx Combat Mech from Dark Age table top miniature game.
Character developed for the Sequoia Samurai game.
Power armor that is heat resistance. Art created for the Xenoshyft: Immolation game.
Alien arm grafted on power armor. Art created for Xenoshyft: Dreadmire.
Transformation into various power armor types. Art created for Xenoshyft: Dreamire.
Soldier concept art.
Turnaround model sheet for the robot body housing the artificial intelligence from the Liberiko game.
- VEHICLES -
Final polish for the rigid hull inflatable boat concept for the Liberiko fps game.
Detailed sketches for the rhib ship.
Quick silhouettes showing surfaces elements for the RHIB ship concept.
- PROP / EQUIPMENT / ITEM -
Reloading sequence concept for the Holdout Bunker Defense VR experience by Pulseworks
Weapons created for the Galaxy Hunter board game by Cool Mini Or Not before IP transfer to IDW Games
Support item illustrations for the Xenoshyft Kickstarter deckbuilder card game.
Illustrations for the Tech Cards from Xenoshyft
Pistol has a built in timed self-destruct system as last resort.