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I have worked on graphic elements used in platforms such as mobile apps, computer games, and VR rides.

-Xenoshyft (2015) -

I worked with app developers to create the visuals for mobile games. I coordinate with the developers to storyboard transitions between screens as well as legibility of the graphic elements while adhering to the branding unique to each Title.

- Cosmos Coaster (2018) -

At Pulseworks, I redesigned and implemented the User Interface used in the Cosmos Coaster VR ride. I created the elements using Photoshop and Illustrator, then imported the assets to Unreal Engine where I combined them into a widget. I then animated and set up basic functionality for the interface before handing it off to our lead programmer to complete its integration and implementation. 

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